Sunday, December 15, 2013

[HobbyRPG] Menus!

Progress seems slow for the past couple of months, with my weekends either packed to the brim with events, or just me falling sick. Either ways, progress must somehow be made so here goes:


As expected, this inventory system takes a pretty long time to develop behind the scenes, especially since we were busy these 2 months, with concerts, live viewing, fighting game events, forcing myself to clear my backlog of games and being sick during my free time. I did felt that it would take under 2 months to complete so thankfully it did.

Only that I am absolutely clueless about RPG UI design on touch screen.

It's annoying when I could probably whip out a non-touch-screen design easily but couldn't do the same for touch. There is just so many considerations to take note of and it is rather painful at this moment to shift elements around. So I just whipped up the basic functions and moved my elements so that it is at least usable to me. Making sense of it and catering to players will have to wait =(

Setting up the UI requires a lot more work at the background. XML loading, LUA, additional macros to my XLS and new CSVs started popping out as development progresses. It may not look like much but it's feels like more work done compared to the other components that are in place now. It even involves a rather retarded bug fix within cocos2d-x that should not have happened.

Well, at least I'm going to start moving on to other gameplay elements like transitioning to another map. 

L2P thoughts



So last week, L2P came and went mostly uneventfully thankfully.

I was there on Saturday signing up for Blazblue's 3v3 tournament mostly expecting to lose so that I can provide commentary alongside Yensen. I did play my best, though I feel that I am very out of sync with the game mechanics. Overall, I need to thank Doctor for being such a nice guy and letting go of his spot despite the screw ups within my team, allowing 1 new face and 1 oversea player to experience the tournament. Again, with every major Blazblue event, there seem to always have new people joining in.

Marvel tourney was surprising as well, reaching over 30 players AND running smoothly on top of all the other tournaments. Seriously where did all these Marvel players come from? It's great to play Marvel again despite our love-hate relationship. It's great that I can still do my combos without warming up! I didn't get very far though after failing to beat Zero May Cry. Yensen did pretty well, except for dying to Rx who never really played the game.

I spent most of my time hungry, thirsty and doing commentary. Looking back at the stream, I think I did fine except that I really need to cover my mike when I'm talking to others. I was really enjoying myself there too much. Blazblue really changed a lot. Long ago during CS1 days, I found Blazblue really difficult to commentate. The game was slow and the top tiers were running clinics and 'movies'. Heck the 'movies' weren't even fun to watch since chances of dropping it were close to none. Now the game is faster and characters have more flexibility to cater for player's creativity. Really fun to commentate.

Marvel is insane though. Seriously, commentating Marvel is an enjoyable experience. Yensen needs to stop giving up commentating because it was 'too hype' ^^; 

Overall it was a great week. I won't be there for the next event at The Gaming Entertainment E-sports Exhibition because I'm going to Japan!

Really appreciate everyone running and helping out in the event. Jjjjynx, Moca, Yongde, Xian, Farp, Edz and many many others. The event would be nothing without them.


And of course, our cosplayers!