Friday, December 7, 2007
Review: "Elan Online"
If you think the concept of Guild Wars, Tabula Rasa and DDO can get worse, think again. Elan Online is making a soft hit here in Singapore. It looks great and interesting at first glance, but it is incredibly superficial.
What makes Elan Online unique is the combat system. It doesn't follow the traditional point-and-click system...instead it follows DDO's action-based mouse-click-spammage system. Hmm, I guess that doesn't make it unique after all =/.
Right now there are 4 classes, all incredibly traditional and simple. A fighter, a thief, a mage and a healer. All the classes only have 3 skills, and all of them as plain as you can get. For example, a healer get an AE heal, a status cure and some damage spell. For 16 levels ( I think), you survive on this until you get to upgrade your class, giving you another 3 more skills. You will probably have to grind your rest of your life with these.
Stats assignment is automatic. The world is completely instanced except the main areas. Probably the only other good thing is that it is cel-shaded...meaning it doesn't hurt my eyes.
It truly baffles the mind. This game is nothing...nothing. I guess I should've warned Dom before he bought the activation card (costing $5).
Pfft...another hopeless cause.