Tuesday, October 27, 2009
Assassin's Creed 2: The REAL Assassin's Creed?
If anyone already read this or something similar, you might already know that Assassin's Creed 2 will be having more content that will prolong gameplay as compared to its rather dry and empty predecessor.
I have always griped about how AC1 does not have enough customization and content to make the game interesting enough to play. In AC2, they will be adding (aside from minor gimmicky stuff) shops and dungeons. Yes, dungeons = more content. Shops = more customization? We can't tell yet, but the picture above immediately reminded me of Thief 3.
I liked Thief series' variety of equipments. Despite how 'lame' some may sound, they are interesting enough to use. For AC2, I hope we can get something along that line or better than just boring sword and status upgrades (which I hope won't happen).
Along with that, it seems that they have improved on the sandboxing, giving you more stuff to do on the streets than just, I dunno, looking for trouble like in AC1. You were even given your own villa that displays your 'achievements', your weapons and more. Also you can build churches, shops and even inns which people will drop by and pay for its services (hmm Fable 2?). With all these facilities, you also begin to attract more NPCs to your villa (starts to sound like Suikoden here). If you have played Suikoden, or Fable 2, you know this means: potentially more content, though we can't tell how much yet.
All these changes seems to make AC1 feel like a beta version now. Finally it is starting to sound like a real game. I just hope all these changes are enough, because what we hear and what we play AND what we expect are 3 different things altogether. Assassin's Creed 2 releases 20th November this year.